Short hunt · 5 stops
A tight loop through one neighborhood. Three opening clues cluster together; solving any one unlocks the next, then the finale. About 30–60 minutes.
City Seekers is a browser-based AR Scavenger Hunt. You pick a city, follow a trail of written clues to real-world landmarks, and use GPS plus an Augmented Reality (AR) compass overlay to navigate — turn your phone toward the next stop and a guidance arrow floats over the live camera feed. Every hunt ends with history, trivia, or a photo challenge — the kind of thing locals walk past every day without ever knowing.
Browse hunts by city or neighborhood. Each one is a continuous walk of 3–15 stops.
Every stop gives you a short puzzle pointing at a specific spot — a mural, a plaque, a particular stairwell.
GPS confirms when you've arrived. Stuck? Text hints, an AR compass, and a map unlock in escalating order.
Each arrival reveals history, trivia, or a photo challenge. Finish the hunt and your time lands on the live board.
AR stands for Augmented Reality — digital guidance painted on top of the real world.
When you tap a stop, the rear camera turns on and an Augmented Reality compass arrow overlays the live view, pointing you toward the next clue. A gentle "you're close" beep gets louder as you approach, and a treasure-chest animation pops out of the ground when you arrive — a Curiositter leaps out of the chest and joins your collection. The kind of thing kids will walk an extra block to see again.
Don't want to use the camera? AR is optional. Solve the clue with your eyes and GPS alone, and the hunt still works the same way.
Every stop you crack releases a magical creature called a Curiositter. There are 50 to find.
Arrive at a stop and the chest pops out of the ground — a Curiositter leaps out and joins your Bestiary. Common, uncommon, rare, and legendary. Each one's lore stays locked until you've found it.
Browse the Bestiary →50 Curiositters to find — some very rare.
Every hunt belongs to one of three formats. Pick the one that fits your day.
A tight loop through one neighborhood. Three opening clues cluster together; solving any one unlocks the next, then the finale. About 30–60 minutes.
A full city walk in three tiers. Nine opening clues fan out across a district; tier-2 stops unlock as you find them; a tier-3 finale waits at the end. Half a day, easy.
Universal templates resolved per city: the chain coffee on Main Street, the park named for a president. First 10 stops free; the rest unlock with a city pack.
Help escalates from gentle nudge to full giveaway, in this order. The clue is always free; everything else costs you a bit of time.
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Browse all hunts →Pick a city, grab a friend, leave the headphones at home.
Find a hunt →You can browse the hunts list without an account. Playing — tracking progress, posting times to the board — needs a free account.